Gamification in UX Research
Design playful, purposeful research methods that boost engagement and improve data quality.
Format
Online live classes
Starting date
Sep 18
2025
Trainer
Odette Jansen
Duration
6 weeks
Group size
6-12 participants
Level
Advanced
Add creativity and impact to your research practic
e—with intention.
This course teaches you how to use gamification to make research more engaging, accessible, and enjoyable—without compromising on quality or ethics.
You’ll explore psychological foundations like autonomy and motivation, learn how game elements like rewards and storytelling can be applied in research, and critically assess the risks and ethical trade-offs of “making it fun.”
By the end of the course, you’ll walk away with a complete gamified research method & action plan tailored to your own practice—ready for testing, iteration, and impact.
Work on your own research
Redesign a real research method from your work. All exercises are directly applied to your own context.
Balance creativity with rigor
We focus on purposeful gamification—what adds value, not just novelty.
Learn together, safely
Gamification can feel experimental. You’ll test ideas in a small, supportive group before using them in the real world.
What you'll learn
Course Lessons
Class schedule
Assessment & certificate


Practical information
What you'd like to know before starting
Target Audience
UX researchers, designers, and PMs of all experience levels.
Prerequisites
Basic knowledge of UX research; bring one method to improve
Study load
6 × 90-minute classes + 1–3 hrs coursework per week. 1 live class per week.
Language
English (contact us for Dutch sessions)
Location
Online live classes via Zoom.
Odette Jansen
Frequently asked questions
What happens if I can't make a live session?
Each session is recorded, so you can catch up at your own pace.
What timezone does this work for?
We schedule multiple course rounds to suit different time zones.
What if not enough students sign up?
The course will start with a minimum of 6 students. If the number is not achieved, the start date may be postponed to another date. A student who already signed up is free to chose to enroll in the new dates or forfeit their enrollment and the student will then receive a full refund.
Who owns the material I create during the course?
Any material you create from scratch or with materials from the organisation you work at is yours. Material created with our frameworks and templates belongs to UXR Study as do all materials we provide during the course (slides, collab boards, templates etc.)
What if I don’t have a live study?
No problem. You can work on a past method or a realistic case you’d like to improve.
Is this course just for fun?
Not at all. While it’s playful, this course focuses on using gamification for better data—not gimmicks.
Do I need to know how to build games?
No technical skills or game design background needed—just curiosity and a method you want to improve.